![monopoly pc 1998 monopoly pc 1998](https://i.ebayimg.com/images/g/Q8EAAOSwk9Feg60U/s-l640.jpg)
There are 10 different computer opponents to choose to play against, ranging in intelligence and caution levels, that being how careful that player is in regard to purchases and trading. You have to make sure you catch a glimpse of the value before the screens change so you don't over-bid.Īll right, let's get back to that pesky AI. This failure to state value occurs when bidding as well.
![monopoly pc 1998 monopoly pc 1998](https://www.picclickimg.com/d/l400/pict/332776140287_/Monopoly-CD-ROM-PC-1998-Hasbro-Interactivehipster-gamer-retro.jpg)
Also, when the computer offers to buy property from you, it doesn't say what the property is, or its value. You have to look at its money total to see if it's gone down. When the computer buys a property, it never states that it's been purchased. Secondly, a lot of what happens in the game isn't clear, or happens too quickly to keep track of. While this in itself isn't so bad, imagine having to do this all the time, and you're starting to get the point. For example, when bidding for property you tell the computer you want to make a bid. But the interface! Nothing is ever really clear, and there are tons of extra steps that could've been done away with. And, after you hook up your PlayStation mouse (if you actually own one) you're clicking along just fine. It's not that it's slow - it's quite speedy.
![monopoly pc 1998 monopoly pc 1998](https://i.ebayimg.com/images/g/rXoAAOSwCQ1fpv~o/s-l1600.jpg)
Monopoly is a point and click game and absolutely screams for an intuitive interface. First, I want to talk about a few other things that could've been done better in the game.įirst off, the interface is unnecessarily complex. I admit it's a little over-dramatic of me to just blurt that out and not qualify it. Monopoly for the PlayStation has terrible AI. Sure, graphics and interface are important as well, but it's the AI that will really make the game worth the extra $40. So, working off that logic, the computer AI would have to be the most important part of any board game port. Why pay $50 for the interactive version when you can get the paper version for $10? The only real advantage to having it in electronic form is that you're not dependent on finding human opponents - you can play against the computer anytime you wish. The idea of making board games for consoles is a little strange.